{"id":173,"date":"2023-07-08T19:29:18","date_gmt":"2023-07-08T19:29:18","guid":{"rendered":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/?p=173"},"modified":"2023-10-13T13:27:11","modified_gmt":"2023-10-13T13:27:11","slug":"protection-and-greater-protection","status":"publish","type":"post","link":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2023\/07\/08\/protection-and-greater-protection\/","title":{"rendered":"Protection and Greater Protection"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The <em>protection<\/em> power gets taken down a peg, with a raise just making the 2 Armor points into Toughness, and no way to increase that via the Power Modifier anymore.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So Greater Protection for +2 Power Points makes the Armor 2 points MDC and adds 2 points Toughness.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>UPDATE: The updated <em>Savage Rifts Mega Power Reference <\/em>was just published this week.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Mega Power Modifiers appear to be pretty beefy compared to what I was proposing, &#8220;Enhanced Protection&#8221; and &#8220;Greater Protection&#8221; at +1 and +3 Power Points, respectively, the former giving +4 Armor or +4 Toughness with a raise, and the latter giving +6 MDC Armor (doesn&#8217;t stack with non-MDC armor) or +6 Toughness (with MDC-equivalent protection spelled out this time) with a raise.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The protection power gets taken down a peg, with a raise just making the 2 Armor points into Toughness, and no way to increase that via the Power Modifier anymore. So Greater Protection for +2 Power Points makes the Armor 2 points MDC and adds 2 points Toughness. UPDATE: The updated Savage Rifts Mega Power &hellip; <\/p>\n<div><a href=\"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2023\/07\/08\/protection-and-greater-protection\/\" class=\"more\">Read more &raquo;<span class=\"screen-reader-text\"> &#8220;Protection and Greater Protection&#8221;<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,19],"tags":[],"class_list":["post-173","post","type-post","status-publish","format-standard","hentry","category-swade","category-house-rules"],"_links":{"self":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/comments?post=173"}],"version-history":[{"count":3,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/173\/revisions"}],"predecessor-version":[{"id":178,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/173\/revisions\/178"}],"wp:attachment":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/media?parent=173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/categories?post=173"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/tags?post=173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}