{"id":52,"date":"2018-05-19T20:51:49","date_gmt":"2018-05-19T20:51:49","guid":{"rendered":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/?p=52"},"modified":"2019-07-11T14:25:07","modified_gmt":"2019-07-11T14:25:07","slug":"savaging-rifts-attributes-part-2","status":"publish","type":"post","link":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/05\/19\/savaging-rifts-attributes-part-2\/","title":{"rendered":"Savaging Rifts Attributes Part 2"},"content":{"rendered":"<p><strong>Continued from <a href=\"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/05\/19\/savaging-rifts-attributes-part-1\/\">Part 1<\/a>.<\/strong><\/p>\n<p>Working out how the numbers might be adapted from one system to the other wasn&#8217;t too hard, once I found out how the Attribute ranges are described in the original system.<\/p>\n<p>This is what I&#8217;ve been working with to help me get a handle on how adapted monsters and NPCs can be statted out.<\/p>\n<p>In original Rifts, unless I&#8217;m reading it wrong, attributes seem to generally top off at about 50 or so for the most godlike beings, so as a really general quick-and-dirty rule of thumb, I put a 30 as d12+1, then add another +1 for every additional 3 points in the original attributes. That would put an Attribute of 51 at d12+8, which is where, for example, the Super Strength chart in TLPG ends.<\/p>\n<p>That certainly isn&#8217;t perfect. A Flame Wind Dragon Hatchling in original Rifts starts with a P.S. of around 23 on average (3d6+12) and never gets to increase it until they mature to adulthood. Juicers, on the other hand, begin with a\u00a0<em>minimum<\/em> P.S. of 22, one point lower than an average dragon, and can potentially go higher with a lucky die roll. The original system even states that Hatchling Dragons are comparable in strength to Juicers, Crazies, and Combat Cyborgs. But in Savage Rifts they&#8217;re a good two to three die types higher to start and can quickly get to d12+6 or more. So it&#8217;s very much open to interpretation.<\/p>\n<table dir=\"ltr\" border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<colgroup>\n<col width=\"100\" \/>\n<col width=\"164\" \/>\n<col width=\"100\" \/>\n<col width=\"252\" \/><\/colgroup>\n<tbody>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Value&quot;}\"><span style=\"color: #993300;\"><strong>Value<\/strong><\/span><\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Description&quot;}\"><span style=\"color: #993300;\"><strong>Description<\/strong><\/span><\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Savaged&quot;}\"><span style=\"color: #993300;\"><strong>Savaged<\/strong><\/span><\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Spd. to Pace&quot;}\"><span style=\"color: #993300;\"><strong>Spd. to Pace<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Over 30&quot;}\">Over 30<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Superhuman ability&quot;}\">Superhuman ability<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;over d12&quot;}\">over d12<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;2 &amp; up, Run Die d10&quot;}\">Pace 12 &amp; up, Run Die d10<\/td>\n<\/tr>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;17-30&quot;}\">17-30<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Exceptional&quot;}\">Exceptional<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;d10 or d12&quot;}\">d10 or d12<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;10 &amp; up, possible Run Die bonus&quot;}\">10 &amp; up, possible Run Die bonus<\/td>\n<\/tr>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;14-16&quot;}\">14-16<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Above average&quot;}\">Above average<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;d8&quot;}\">d8<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:3,&quot;3&quot;:8}\">Pace 8<\/td>\n<\/tr>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:3,&quot;3&quot;:43386}\" data-sheets-numberformat=\"{&quot;1&quot;:5,&quot;2&quot;:&quot;m-d&quot;,&quot;3&quot;:1}\">10-13<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Average&quot;}\">Average<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;d6&quot;}\">d6<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:3,&quot;3&quot;:6}\">Pace 6<\/td>\n<\/tr>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;7-9:&quot;}\">7-9<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Unimpressive&quot;}\">Unimpressive<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;d4&quot;}\">d4<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;4, Run Die d4&quot;}\">Pace 4, Run Die d4<\/td>\n<\/tr>\n<tr>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Six and under&quot;}\">Six and under<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Disadvantaged&quot;}\">Disadvantaged<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;d4*&quot;}\">d4*<\/td>\n<td data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;2, Run Die d4-2&quot;}\">Pace 2, Run Die d4-2<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center;\">* Attributes at six or under might be accompanied by a Hindrance or an accompanying characteristic that reflects the disadvantage of the low Attribute, such as &#8220;Clueless&#8221; or &#8220;Quirk.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Continued from Part 1. Working out how the numbers might be adapted from one system to the other wasn&#8217;t too hard, once I found out how the Attribute ranges are described in the original system. This is what I&#8217;ve been working with to help me get a handle on how adapted monsters and NPCs can &hellip; <\/p>\n<div><a href=\"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/05\/19\/savaging-rifts-attributes-part-2\/\" class=\"more\">Read more &raquo;<span class=\"screen-reader-text\"> &#8220;Savaging Rifts Attributes Part 2&#8221;<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-52","post","type-post","status-publish","format-standard","hentry","category-musings"],"_links":{"self":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/52","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/comments?post=52"}],"version-history":[{"count":4,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/52\/revisions"}],"predecessor-version":[{"id":141,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/52\/revisions\/141"}],"wp:attachment":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/media?parent=52"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/categories?post=52"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/tags?post=52"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}