{"id":64,"date":"2018-06-12T15:28:31","date_gmt":"2018-06-12T15:28:31","guid":{"rendered":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/?p=64"},"modified":"2018-06-13T13:35:41","modified_gmt":"2018-06-13T13:35:41","slug":"faerie-common","status":"publish","type":"post","link":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/06\/12\/faerie-common\/","title":{"rendered":"Faerie, Common"},"content":{"rendered":"<p>The Heroes in my campaign rescued a number of Fairies from a gang of necromancers and Psi-Goblins, and now those Faeries are joining in to chase that gang through the woods, so I needed to sit down and adapt them:<\/p>\n<h1><b>Common Faerie<\/b><\/h1>\n<p><b>Attributes:<\/b> Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d6<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<p><b>Skills: <\/b>Climbing d4, Fighting d12, Knowledge (Fairie Lore) d6, Language (Gobblely), Notice d6, Shooting d12, Spellcasting d10, Stealth d12, Survival d6, Taunt d8, Throwing d12, Tracking d6<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<p><b>CHA:<\/b> 2; <b>Pace: <\/b>4, d4 Run Die; <b>Parry:<\/b> 8; <b>Toughness: <\/b>11(6)<\/p>\n<p><b>Hindrances: <\/b>Loyal, Quirk: Mischievous, Vengeful<\/p>\n<p><b>Edges: <\/b>Acrobatics, Arcane Background (Magic), Attractive, Brave, Exceptional Rapid Recharge, Master of Magic, Quick<\/p>\n<p><b>Powers (Magic):<\/b><i> light\/obscure, puppet, slumber, speak language<\/i> PPE: 30<span class=\"Apple-converted-space\">\u00a0<\/span><\/p>\n<p><b>Gear: <\/b>Normally none.<\/p>\n<h3><b>Special Abilities:<\/b><\/h3>\n<p><b>Fairie Armor: <\/b>Fairies naturally have +6 MDC Armor<\/p>\n<p><b>Fairie Flight:<\/b> Fly at Pace 12 w\/d6 Run Die, hover. Note: if a Faerie is sprinkled with salt, it loses this ability until it can shake it or wash it all off.<\/p>\n<p><b>Fairie Immortality: <\/b>Fairies are effectively immortal, can only die by being slain.<\/p>\n<p><b>Fairie Magic: <\/b>Fairies are living PPE batteries and may cast spells without using their own PPE, subject to their magic\u2019s limitations.<\/p>\n<p><b>Fairie Resistance:<\/b> +2 vs Magical effects, immune to Magic cast by other Common Fairies.<\/p>\n<p><b>Fairie Vision:<\/b> Nightvision up to 15\u201d, can see the invisible and in total darkness, +2 visual Notice rolls, detect water with Notice roll at will.<\/p>\n<p><b>Ley Line Walker Abilities:<\/b> Fairies can use Ley Line Sense and draw PPE from ley lines as a Ley Line Walker.<\/p>\n<p><b>Size -2: <\/b>Normal-sized attackers at -2 to hit an active Faerie.<\/p>\n<p><b>Uncanny Reflexes:<\/b> -2 to be hit in combat (stacks with Size modifier).<\/p>\n<p><b>Weakness (Faerie Glow): <\/b>Faeries glow with magic, day and night, making them somewhat easy to spot. Those looking for Faeries at night in otherwise dark surroundings are at +2 to detect them by sight; <i>detect arcana<\/i> vs Faeries is also at a +2.<\/p>\n<p><b>Weakness (Limited Magic): <\/b>Fairies may only cast a spell on an individual once per day, except for themselves, and other Common Fairies are immune altogether. Another Faerie, may, however, attempt the same spell against that same individual, making a swarm of Faeries a dangerous foe. Fairies are also not able to learn new spells, as the spells they possess come naturally to them.<\/p>\n<p><b>Weakness (Salt):<\/b> Weapons using salt for ammo affect Fairies as if they were Mega Damage weapons. Being sprinkled with salt negates a Fairie&#8217;s flying ability, and a line of salt on the ground prevents a Fairie&#8217;s passage on foot.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Heroes in my campaign rescued a number of Fairies from a gang of necromancers and Psi-Goblins, and now those Faeries are joining in to chase that gang through the woods, so I needed to sit down and adapt them: Common Faerie Attributes: Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d6\u00a0 Skills: Climbing &hellip; <\/p>\n<div><a href=\"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/06\/12\/faerie-common\/\" class=\"more\">Read more &raquo;<span class=\"screen-reader-text\"> &#8220;Faerie, Common&#8221;<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,3],"tags":[7],"class_list":["post-64","post","type-post","status-publish","format-standard","hentry","category-allies","category-monsters","tag-adaptation"],"_links":{"self":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/64","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/comments?post=64"}],"version-history":[{"count":8,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/64\/revisions"}],"predecessor-version":[{"id":72,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/64\/revisions\/72"}],"wp:attachment":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/media?parent=64"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/categories?post=64"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/tags?post=64"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}