{"id":95,"date":"2018-12-13T18:49:40","date_gmt":"2018-12-13T18:49:40","guid":{"rendered":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/?p=95"},"modified":"2019-01-24T20:28:08","modified_gmt":"2019-01-24T20:28:08","slug":"jims-mega-power-house-rules","status":"publish","type":"post","link":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/12\/13\/jims-mega-power-house-rules\/","title":{"rendered":"Jim&#8217;s Mega Power House Rules"},"content":{"rendered":"<p>I&#8217;m putting together my interim Mega Power House Rules so I can convert my Rifts campaign to SWAdE in the next couple of weeks and get the Master Psionic and Master of Magic characters right back in the game immediately. To that end I went through every power in the Mega Powers List and noted the changes made in SWAdE for my own reference, then made an interpretation what I think a Mega Power of those changed powers might look like.<\/p>\n<p><span style=\"color: #ff6600;\"><strong>UPDATE:<\/strong> the column to the far right has my initial notes, but a lot of these ideas were modified when I made my houserules document to use at game. (&#8220;Jim&#8217;s Mega Power House Rules Pt 2&#8221;)<\/span><\/p>\n<table cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td valign=\"middle\">\n<p align=\"center\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><b>SWD Power Name<\/b><\/span><\/p>\n<\/td>\n<td valign=\"middle\">\n<p align=\"center\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><b>Rifts Mega Power Name<\/b><\/span><\/p>\n<\/td>\n<td valign=\"middle\">\n<p align=\"center\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><b>SWAdE Name<\/b><\/span><\/p>\n<\/td>\n<td valign=\"middle\">\n<p align=\"center\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><b>Jim&#8217;s Notes on What&#8217;s Changed<\/b><\/span><\/p>\n<\/td>\n<td valign=\"middle\">\n<p align=\"center\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><b>Jim\u2019s<br \/>\nMega Power House Rule<\/b><\/span><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Arcane protection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Doesn\u2019t exist as a power in the old rules.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater arcane protection:<\/i>Power Points: 2, -6 with Success, -8 with a raise, provides MDC protection.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Armor<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater armor<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Protection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Armor<\/i> is 2 Power Points, <i>protection<\/i>is 1; armor in SWDE stacks with other armor, <i>protection<\/i> does not unless extra Power Points are spent to make it Toughness; <i>protection<\/i> can be cast on additional recipients at Range of Smarts for 1 Power Point each with no apparent limit; <i>protection<\/i> can be modified to increase the Armor value by 4 or 6 (w\/raise).<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater Protection:<\/i>Power Points: 5, +6 MDC Armor, +10 w\/raise; if upgraded to Toughness, 2 points MDC Armor remain.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Banish<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Banish the horde<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Banish<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Few, wording nearly identical<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Leave unchanged<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Barrier<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Stalwart walls<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Barrier<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">SWAdE version has a set height of 1\u201d and length of 5\u201d, doubles with each additional Power Point spent, can be increased to Toughness 12 with an extra Power Point.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For +2 Power Points, adds +12 MDC Armor to the wall.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Beast Friend<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted beast friend<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Beast Friend<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now just Smarts; cost to cast is now just equal to the sum of the Size; small, medium, and large swarms are 1, 2, and 3 Power Points, respectively.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For +2 Power Points, extend duration to 30 minutes; Range of Smarts x 2.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Blast<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater blast<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Blast<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points now just 3; Range is Smarts x2; 3d6 damage requires only a raise; increase to LBT costs one Point; 3d6 damage, 4d6 w\/raise for +2 Points; Heavy Weapon requires additional Point.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+4 Power Points to increase damage dice from d6 to d10.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Blind<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater blind<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Blind<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now Smarts; target suffers -2 to all sight-based actions, -4 with a raise, will roll Vigor end of his next turn to shake it off, with Success removing 2 points of penalties and a raise removing all effects; modifiers allow spending extra Power Points to increase to MBT or LBT, and\/or impose penalty to Vigor roll.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For +2 Power Points, increase to Smarts x2, increase penalties to Vigor roll to -4 or -6 w\/raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Bolt<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Onslaught<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Bolt<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now Smarts x2, no Range penalties apply; damage is 2d6 or 3d6 with a raise; +2 Power Points buys 3d6 or 4d6 with a raise as before, but option to select additional targets is gone (Multi-Action rules changes in SWAdE mean three <i>bolts<\/i> could be cast in a round at -4 each).<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Smarts x3 Range, single 6d6 <i>bolt<\/i> for 4 Power Points, Mega Damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Boost\/lower trait<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater boost\/lower trait<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Boost\/lower trait<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">No mention of exceeding d12 in SWAdE; target of <i>lower trait<\/i>automatically rolls Spirit to resist at end of his next turn, success bringing Trait back up a die type and a raise removing the effect; big change: additional castings no longer stack.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep Mega version the same, Smarts x2, double the power\u2019s effect for 4 Power Points.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Burrow<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater burrow<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Burrow<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points is now 2, Range is Smarts; move at half Pace or full Pace with a raise; adds ability to add a Power Point to <i>burrow<\/i> through harder materials.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For 6 Power Points, <i>burrow<\/i>five time Pace or ten times Pace with a raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Burst<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater burst<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Burst<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">No mention of escaping via Agility roll, but references Area Effect Attacks rules; otherwise identical.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">4 Power Points to do 3d12 Mega Damage, and \u201cDamage\u201d Modifier may be applied to get to 4d12 with a raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Clairvoyance<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>World skry<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">This power is exclusive to Rifts for Savage Worlds and does not appear in SWAdE under this name.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Confusion<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater confusion<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Confusion<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range reduced to Smarts; uses new States of Distracted and Vulnerable rather than Shaken if target fails Smarts test; effect removed at end of target\u2019s next turn; additional targets are now a Modifier to affect MBT or LBT.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For +1 Power Point, Penalty for Smarts roll is -4 or -6 with a raise. <\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Damage field<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted damage field<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Damage field<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now Smarts, can be cast on others; now affects all adjacent beings, including allies, not just successful melee attackers, at the end of the caster\u2019s turn; successful unarmed attackers also suffer damage immediately; damage reduced from 2d6 to 2d4 unless +2 Modifier is used, with no raise effect.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">6 Power Points to extend field to MBT, 2d6 or 2d8 Mega Damage with raise, Damage Modifier ups damage to 2d8\/2d10 Mega Damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Darksight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted darksight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Darksight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now Smarts; raise on roll eliminates darkness penalties.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is, negates <i>blind<\/i>, <i>invisibility<\/i>, and <i>obscure<\/i>.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Deflection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater deflection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Deflection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points now 3; Range is now Smarts; no longer any mention of deflection working as Armor against Area Effect attacks; now has Additional Recipients Modifier.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is, -4 and -6 on a raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Detect\/conceal arcana<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted detect\/conceal arcana<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Detect\/conceal arcana<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now Smarts; effect on detecting invisible characters clarified; the analytical ability from the Mega Power version in Rifts is now partly described as a raise effect; Modifiers have been added.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is, reveals more detail, and finds weaknesses with a raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Disguise<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mass disguise<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Disguise<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points is 2; Range is now Smarts; Size increase\/decrease is Modifier; no mention of penalty for unfamiliar person.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is, affects LBT for +4 Power Points.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Dispel<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted dispel<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Dispel<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points is 1; adds Modifier to disrupt enchanted devices.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For 5 Power Points, Range Smarts x2, affects LBT, disrupts enchanted items for 1d6 minutes vs TN of 4.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Divination<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Communion<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Divination<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">No apparent differences.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Drain power points<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>PPE Thief<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Drain power points<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Rank lowered to Veteran; opposed by Spirit now instead of Arcane Skill Roll; Power Points is 2; effect is now 1d6 instead of 1d6+1; <i>PPE thief<\/i> is now a raise effect that may take caster above maximum; effect on Weird Science devices clarified; \u201cFatigue\u201d Modifier added.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">6 Power Points, doubles effect to 2d6 or 2d8 w\/raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Elemental manipulation<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>One with the elements<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Elemental Manipulation<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range reduced to Smarts; Strength die type of spell effects defined; additional changes to each element\u2019s description.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is, extended duration and Range, costs 2 Power Points.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Empathy<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">This power does not appear in Rifts.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Exalted empathy: 2 Power Points, Range is Smarts x2, opposed Spirit roll at -2.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Entangle<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater entangle<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Entangle<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Uses the new State rules of Entangled and Bound; adds Modifiers to add Area Effect and\/or Strong.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Adds access to +1 Power Point Modifier to extend Range to Smarts x2 and apply additional -2 penalty to escape.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Environmental protection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Life Support<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Environmental protection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts; effect of extreme environments such as lava is spelled out, plus damage-reduction effects are included; no mention of double duration for rolling a raise on the casting; \u201cAdditional Recipients\u201d modifier as before, 5-target limit no longer mentioned.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+2 Power Points to survive extreme environments, reduces 8 points damage vs \u201clike sources,\u201d 10 with a raise, protects against all environmental effects.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Farsight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater farsight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Farsight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points reduced to 2; Range increased to Smarts; the Mega Power version is now a raise effect; distance specified as \u201cup to a mile\u201d; \u201cAdditional Recipients\u201d Modifier added.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+2 Power Points to ignore Range penalties and double distance to two miles.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Fear<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater fear<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Fear<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range reduced to Smarts; Area Effect is now a Modifier; Wild Cards now get +2 to Fear Table results.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+2 Power Points to increase Range to Smarts x2 and increase penalty to -2 or -4 with a Raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Fly<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Swift flight<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Fly<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts; Power Points reduced to 3; double Pace is now a raise effect; Additional Recipients Modifier is 2 Power Points per additional recipient.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">8 Power Points to <i>fly<\/i> at Pace x4 with -1 to be hit by ranged attacks, and, with a raise, at Pace x8 with -2 to be hit by ranged attacks; penalties do not stack with similar spell effects such as deflection.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater healing<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Resurrection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Now a Modifier for <i>healing; resurrection<\/i> now a separate power.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">See entry on <i>resurrection, <\/i>below.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Growth\/shrink<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Tiny yet mighty<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Growth\/shrink<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">No significant change.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Havoc<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater havoc<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Havoc<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Pummel<\/i> now rolled into this power; Rank reduced to Novice; Range reduced to Smarts; Cone Template free option added; effects use new Distracted state, after which the Strength roll is called for; damage for hitting hard object added, Shaken effect removed; effects on flying characters simplified; LBT is now +1 Modifier.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+1 Power Points for Range x2, -2 to Strength roll, -4 with a raise, targets knocked back 3d6\u201d.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Healing<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mass Healing<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Healing<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Wording simplified; Modifiers now add the effects of <i>greater healing<\/i> to the <i>healing<\/i> power for significant additional Power Point expenditures and 1 Power Point to heal poison or disease; may be cast multiple times to cure multiple Wounds.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is except to add <i>resurrection<\/i>as a 27-point Modifier that follows rules set down for the <i>resurrection<\/i>Mega Power in Rifts for Savage Worlds.<\/span><\/td>\n<\/tr>\n<tr>\n<td colspan=\"5\" valign=\"top\">\n<p align=\"center\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Illusion \u2014 see mental illusion<\/span><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Illusion<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Different power with the same name.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+2 Power Point to increase size of <i>illusion<\/i> to LBT, increase Range to Smarts x2.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Intangibility<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Astral form<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Intangibility<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts; can be used on others, if resisted, opposed by Spirit.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Invisibility<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>True Invisibility<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Invisibility<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased from Self to Smarts (a massive change); language simplified; \u201cAdditional Recipients\u201d Modifier is 3 Power Points per.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is except extends Range to Smarts x2.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Light\/obscure<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Eternal light\/obscure<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Light\/obscure<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Duration extended to 30 minutes; raise effect noted as 30-foot-long beam option; references Illumination rules elsewhere in the book; Modifier allows the area to be moved.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Illusion (Mental)<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Deadly illusion<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>This is illusion in Rifts for Savage Worlds, renamed to eliminate confusion with new illusions power in SWAdE.<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">&#8212;<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mind reading<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mind walk<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mind reading<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Power Points reduced to 2; Duration reduced to Instant; no other substantive differences.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is except reduce Power Points to 5.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mind wipe<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">This power does not yet exist in Rifts for Savage Worlds.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted mind wipe:<\/i> +2 Power Points, Range is Smarts x2, victim loses up to a day\u2019s worth of memory, up to three days with a raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Object reading<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">This power does not yet exist in Rifts for Savage Worlds.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Theater of the mind: <\/i>the caster may be joined in the experience by allies at 1 additional Power Point each so long as they link hands or other appendages.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Quickness<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted quickness<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>(Now a Modifier for sloth\/speed)<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">&#8212;<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">&#8212;<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Puppet<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mind Control<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Puppet<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Target is at -2 to resist if losing by a raise or more when re-rolling due to being ordered to do something especially self-harmful; \u201cAdditional Recipients\u201d Modifier added at +2 Power Points per.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Resurrection<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">This is the Mega Power version of <i>greater healing<\/i> in Rifts for Savage Worlds and is now a separate power; major differences with the Rifts version: no modifiers for length of time the subject has been dead; no time frame for casting given; no rule that the caster dies if unsuccessful; rules for aiding in the casting of the power are now likely covered by SWAdE\u2019s Support rules. Best to make <i>resurrection<\/i>unavailable as a standalone power.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Make this power a 27-point Modifier for the <i>Healing<\/i>power, keep all restrictions and risks as they are in Rifts for Savage Worlds.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Shape change<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater shape change<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Shape change<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range raised to Smarts.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Slow and speed (combined)<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted slow and greater speed (combined)<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Sloth\/speed<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Two separate powers combined into one; sloth: target first makes a Spirit roll to shake it off at the end of his next turn; \u201cAdditional Targets\u201d modifier applies to speed only; Area Effect available for sloth; no longer affects initiative; quickness power\u2019s Multi-Action penalty modifier now a Modifier for speed; cost for each effect is 2 Power Points; speed can use Additional Recipients Modifier.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+1 Power Point to invoke <i>exalted\u00a0<\/i>versions of each of the powers.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Slumber<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater slumber<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Slumber<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range reduced to Smarts; Duration increased to one hour; Area Effect is now a Modifier; external waking attempts or loud noises require Spirit roll by target to wake up.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+2 Power Points to increase Range to Smarts x3, increase Spirit roll penalty to -2, -4 with a raise, and target will not wake from loud noises, only an active and deliberate external attempt to awaken.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Smite<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater smite<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Smite<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>&#8212;<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Sound\/silence<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">This power does not yet exist in Rifts for Savage Worlds.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted sound\/silence:<\/i>+1 Power Point, Range Smarts x10, opposed Tests against caster are at -2.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Speak language<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mass understanding<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Speak language<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts; \u201cAdditional Recipients\u201d Modifier available.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Stun<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater stun<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Stun<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is Smarts; Area Effect now a Modifier, target is Stunned rather than Shaken.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+1 Power Point, Range increases to Smarts x3, penalty is -4 or -6 with a raise, Area Effect not included, other effects as per greater stun.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Succor<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mass Succor<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Relief<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts; no mention of restoring consciousness to incapacitated characters; \u201cAdditional Recipients\u201d Modifier.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mass relief:\u00a0<\/i>keep same as <i>mass succor.<\/i><\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Summon ally<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Force multiplication<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Summon ally<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Cost is higher; no writeups for \u201cBodyguard\u201d or \u201cSentinel\u201d; adds \u201cMind Rider\u201d Modifier.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Telekinesis<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Exalted telekinesis<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Telekinesis<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts x2; Strength is expressed in die type rather than lift; weapon fighting simplified; references falling damage without specifics.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range Smarts x3, Strength is d12+1 or d12+2 with a raise, consult Super Strength Table.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Telepathy<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Mind Link<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Telepathy<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Duration now 30 minutes; Range reduced to Smarts, but once established can remain up to one mile or five with a raise; caster need not be included in the link; a Wound on a linked mind forces a Smarts roll by others or be Shaken; with a raise, 30 seconds of speech can be compressed into single combat turn; Additional Recipients Modifier added, 1 ISP each.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">For 3 ISP, Duration is one hour, Range is Smarts x2; may contact allies within Range without a roll; may broadcast mental message to all sentient beings within one mile or five miles with a raise.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Teleport<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater teleport<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Teleport<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Distance is 12\u201d or 24\u201d with a raise; Power Points is 2; Range is Smarts; <i>teleporting<\/i> to unseen location incurs flat penalty rather than requiring Smarts roll; Modifiers include \u201cAdditional Recipients\u201d and \u201cTeleport Foe.\u201d<\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>UPDATE:<\/strong> As of 2.0 SWAdE rules, Range to &#8220;Teleport Foe&#8221; is now Touch and a separate Touch Attack action is required.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">4 Power Points, Range Smarts x 2 to <em>teleport<\/em> allies, distance 24&#8243; or 48&#8243; with a raise, resist roll at -2.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Wall walker<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater wall walker<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Wall walker<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range increased to Smarts.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Keep as is.<\/span><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Warrior\u2019s gift<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Greater warrior\u2019s gift<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\"><i>Warrior\u2019s gift<\/i><\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">Range is now Smarts; requirement is same Rank or higher rather than one Rank higher; Improved version of Edge is now a raise effect.<\/span><\/td>\n<td valign=\"top\"><span style=\"color: #000000; font-family: Helvetica; font-size: small;\">+3 Power Points to gain two Combat Edges. <\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m putting together my interim Mega Power House Rules so I can convert my Rifts campaign to SWAdE in the next couple of weeks and get the Master Psionic and Master of Magic characters right back in the game immediately. To that end I went through every power in the Mega Powers List and noted &hellip; <\/p>\n<div><a href=\"http:\/\/savagerifts.wnyrpg.com\/adaptations\/2018\/12\/13\/jims-mega-power-house-rules\/\" class=\"more\">Read more &raquo;<span class=\"screen-reader-text\"> &#8220;Jim&#8217;s Mega Power House Rules&#8221;<\/span><\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,19,15],"tags":[],"class_list":["post-95","post","type-post","status-publish","format-standard","hentry","category-swade","category-house-rules","category-musings"],"_links":{"self":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/95","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/comments?post=95"}],"version-history":[{"count":8,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/95\/revisions"}],"predecessor-version":[{"id":120,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/posts\/95\/revisions\/120"}],"wp:attachment":[{"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/media?parent=95"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/categories?post=95"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/savagerifts.wnyrpg.com\/adaptations\/wp-json\/wp\/v2\/tags?post=95"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}