Protection and Greater Protection

The protection power gets taken down a peg, with a raise just making the 2 Armor points into Toughness, and no way to increase that via the Power Modifier anymore. So Greater Protection for +2 Power Points makes the Armor 2 points MDC and adds 2 points Toughness. UPDATE: The updated Savage Rifts Mega Power …

Object Reading

This power was changed significantly from being a kind of cosmic playback machine to being a plot-driving clue-generator. As such, the existing Mega Power Modifiers for it go right out the window. So, dipping into the original Palladium source material, I find that the power Object Read has an option to attempt to key in …

Intangibility

The Mega Power Modifier for intangibility doesn’t appear to conflict with the new rules for the base power, so I’m inclined to leave it as it is. UPDATE: The updated Savage Rifts Mega Power Reference was just published this week. They added a Mega Power Modifier, “Additional Recipients,” which is notable for how many more Power Points …

Entangle and Greater Entangle

The entangle power got a boost, from Hardness 5 to 8. The new Tough Power Modifier boosts that to 10. I’ll make Greater Entangle so that for +2 Power Points it increases the Hardness by 2 and is -2 to break free (can be combined with Tough). UPDATE: The updated Savage Rifts Mega Power Reference was just …

Empathy and its Modifiers

They’ve reduced empathy in power somewhat, requiring a raise to get the +2 with animals. The two Mega Power Modifiers don’t, in my mind, conflict with the power the way its been rewritten, so I’ll leave those the same. UPDATE: The updated Savage Rifts Mega Power Reference was just published this week. Well, this power gets quite …

Elemental Manipulation

I’ll add Greater Elemental Attack, increase the damage dice for Attack from d4s to d6s, for +2 Power Points. And for +3 Power Points, Exalted Elemental Attack increases the damage dice for Attack from d4s to d8s, cannot be combined with Greater Elemental Attack. And Exalted Manipulation should now be a Limited free action, even …

Dispel and Exalted Dispel

I’m seeing some overlap between the Multiple Powers Power Modifier for dispel in the 5.0 Update and the Exalted Dispel Mega Power Modifier in RIFTS, but the Area Effect nature of Exalted Dispel makes me inclined to leave it as it is. UPDATE: The updated Savage Rifts Mega Power Reference was just published this week. The Mega …

Deflection and Greater Deflection

The power deflection underwent a serious nerfing, making the caster choose between melee and ranged attacks unless they get a raise on the Activation roll. So I’m opting to make Greater Deflection grant the raise effect automatically to a success on Activation, and then a -4 to incoming melee and ranged attacks with a raise. …

Arcane Protection, looks good

The changes to arcane protection look like they won’t affect anything, so I’ll keep the Mega Power Modifier as-is in my game until I hear officially otherwise. UPDATE: The updated Savage Rifts Mega Power Reference was just published this week. In the new publication, all they’ve changed is the name of the Mega Power Modifier from “Exalted” …

Limited Actions rules in Savage RIFTS

A lot of abilities in Savage RIFTS are listed as using a Free Action to activate, for example: Now, in SWADE 5.0, there are only two Limited Free Actions mentioned, Change Position in a Chase, and moving a target using telekinesis, so my instinct when it comes to Free Actions in Savage RIFTS is just …