A mutant psionic monstrosity

NOTE: after the creature is defeated, it flattens out like a failed quiche, and, if is examined, a Notice roll detects these inch-high characters tattooed onto its flesh: LSTSDB-782-349F

An enormous shifting blob of undulating flesh, it calls to prey psionically, drawing them toward itself so that it can consume them. It activates the attack when it senses that intelligent life is within range.

This psionic ability will attract any intelligent being within four miles, but if the creatures is standing on a ley line, the range extends to eight miles. If at a nexus, the range extends to sixteen miles.

The creature uses its Fighting skill to grab victims that come within 10”, then pulls them into itself to devour them.

On a ley line, the creature’s psionic attack triggers a Surge-effect, Euphoria ley line storm, 3-mile radius. All AB powers are doubled in range and effect. On a nexus, the storm has a five-mile radius. (The Surge effect is what extends the creature’s range.) Roll the Euphoria effect duration normally. If the Heroes arrive after it has ended, have the Euphoria effect re-start if the creature is Shaken and then recovers, as its psionic attack resumes and re-triggers that aspect of the storm, then roll Euphoria duration, 1d6+4 minutes. The creature, being unintelligent, is immune to the Euphoria effect.

The ley line storm lasts until the creature’s psionic compulsion power stops, most likely due to it being incapacitated.



?A mutant psionic monstrosity.

Strength: d12+6
Agility: d6
Spirit: d10
Vigor: d12
Smarts: d4 (A)

Size: Gargantuan, occupies LBT, is Size 11, +4 to hit for normal sized Heroes.

Fear: Horrifying to look at, Fear checks at -2.

Toughness: 60(35)

Skills: Fighting d8, Notice d6, Intimidation d10

Pace: 12 (tends not to move if it finds a ley line, might move toward nexus if it senses one nearby)

Edges: none, but see Special Abilities…

Special Abilities:

Life awareness: creature can sense life within two miles, four miles on a ley line, and ten miles on a nexus. Can detect ley lines within miles and will move toward one that is close. Once on a ley line, will move toward the nearest nexus unless numerous prey are detected nearby.

Psionic compulsion: the creature, when hungry, instinctively sends out a psionic compulsion wave that telepathically commands any living creature humanoid or larger to come toward it at the victim’s normal Pace. The compulsion can be resisted with a Spirit -2 roll. Failure means the victim will make every attempt to move in the direction of the creature, ignoring any other commands or directions. Scoring a Wound on a victim will allow them another Spirit roll (again at -2) to shake the creature’s command, and Incapacitating a victim will break the hold entirely. A victim that successfully resists or becomes free of the creature’s hold will be able resist at will for 2d10 minutes before having to make another Spirit -2 check to resist. If the creature is Shaken by an attack, all victims under its thrall make an immediate roll to break free.

Fast Regeneration: a Vigor roll every round to recover a Wound, +2 to recover from being Shaken.

Hardy: second Shaken result does not result in a Wound.

Fearless: immune to Fear or Intimidation

Armor: Natural MDC armor.

Single-minded: adds Size to Smarts to resist psionic powers.

Weakness: +4 from fire, whether it be psionic, magical, or natural fire — can’t quickly regenerate fire damage.

Tentacles: 10” range from outer edge of LBT the creature occupies. The creature can send out up to four at once.

Devour: The creature attempts to consume anything it detects as living, up to four victims at one time. It will attempt to grapple with creatures that come within reach of one of its four tentacles then retract the tentacles into itself, pulling in, holding, and consuming the victim, who must make a Vigor check every round or suffer a level of Fatigue. Victims with full environmental protection make this roll at +2. Victims immune to poison suffer no effects. After incapacitation, the victim suffers 2d6 damage as the creature’s digestive system starts going to work. The creature’s natural armor does not protect it from attacks from victims it has devoured. If the creature senses a victim attacking and causing damage, or that a victim continues to struggle after two rounds, it will attempt to expel the victim on its next action; the victim can then make an opposed Agility or Strength roll vs the creature’s Fighting to remain inside if desired (perhaps to continue damaging it). Every round the creature will continue to attempt to “spit out” such a victim.

“Check, please”: the creature will stop its psionic compulsion attack after it has consumed 2d10 human-sized victims and wander at its Pace to any place it can find that seems hidden or safe.

Horrible mutant is released deliberately by Bradford into the area outside of CS Lone Star Complex as an experiment, and as a way to draw out any Heroes who might be in the area. He hopes to loose these horrors into the Xiticix-held areas but doesn’t want to tip his hand. He assumes that if he releases it near a nexus everyone in the region who survives its attack will think the monster emerged from a rift.

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