Kittani Serpent Power Armor Pilot

Kittani Serpent Power Armor Pilot

STR: d12+3 (d12 outside armor)
AGL: d10
  SP: d8
SM: d8
VIG: d10

Toughness: 21(11) (7 outside amor)

Pace: 10, d10 Run die (8 outside armor w/d6)

CHA: —

Parry: 9

Edges: Power Armor Jock, Level Headed, Arcane Background (Psionics), Major Psionic, Marksman, Ambidextrous, Two-Fisted (can attack with two weapons in one round w/o penalty), Martial Artist, Danger Sense, Sixth Sense, Telemechanics

Skills: Fighting d10, Shooting d10, Throwing d8, Notice d8, Driving d6, Piloting d6

Powers: Telepathy

Special abilities:

Psionic Resistance: +2 to resist psionic effects

Powered Armor abilities:

Lunge: 5” up, 6” lateral, effectively stands on tip of tail and launches up or across

Shield: -2 to be hit by incoming attacks, +2 Parry; contains one big missile, see below…

Size: 2

Double-bladed Plasma Axe:

Blunt strike: STR+1d10 Mega
Plasma strike: Str+2d10 AP 4 Mega
Plasma shot: 4d10 Mega AP 2, ROF 2, no snapfire penalty, 10/20/40

Vibro-blade Tail: 2d12+3 Mega, AP 4 (that’s Str+d12+1)

Optical System: full optical systems, including laser targeting, telescopic, passive night vision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization,
+2 to visual Notice rolls

Self-Destruct System: Kittani are loath to allow their advanced technology to fall into the hands of outsiders, so any powered armor that falls in battle irretrievably will self-destruct