Haveril Nonnes

Haveril Nonnes heads up a gang of Grim Reaper Necromancers and their undead minions. He’ll be the one Lord Dunscon sends when the stakes are high.

Nonnes is vicious, amoral, and cruel, but has survived this long by knowing when to cut his losses and run when overpowered. He’s good at finding ways to blame his underlings for any failure when he needs to save his own hide.

He wears a specially-crafted pair of custom-fitted gloves that feature human bones affixed to the segments of the fingers. These gloves will only enhance Necromantic powers, so if they’re taken from him and worn by one of the Heroes, particularly a spellcaster, some sort of mischief is likely to occur.

Attributes: Agility d6, Smarts d12, Spirit d10, Strength d10, Vigor d10

Skills: Driving d6,Fighting d6, Healing d8, Intimidation d8, Knowledge (Alchemy) d8, Knowledge (Arcana) d10, Notice d10, Persuasion d8, Shooting d6, Spellcasting d12, Stealth d8, Streetwise d6.

Cha: 0; Pace: 6; Parry: 5; Toughness: 16 (9)

Hindrances: Arrogant, Bloodthirsty, Loyal (to cult)

Edges: Alertness, Arcane Background (Magic), Danger Sense, Master of Magic, Rapid Recharge, Soul Drain, Wizard.

Powers: Armor, bolt, boost/lower Trait, darksight, deflection, dispel, drain Power Points, fear, greater healing, healing, invisibility, intangibility, puppet, slow, slumber, wall walker, zombie. PPE: 60

Gear: TW Combat Mage Armor (+7 Armor, full environ.), NG-33 Laser Pistol (Range 12/24/48, Damage 2d4+1, RoF 1, AP 1), 2 extra clips, TX-50 Light Rail Gun (Range 75/150/300, Damage 2d8+2, ROF 3, AP 4, Mega Damage), Necromantic Bone Gloves (+2 Spellcasting, +4 to Necromantic Damage-causing Powers, add AP 2, +2 Toughness, +2 Armor, stacks with armor Power & worn armor).

Special Abilities:

See pages 29-30 of Savage Foes of North America for explanation of these abilities…

Mystic Awareness
Necromantic Focus
Phylactery
PPE Drain
Raise the Undead
Slow Regeneration
Spiritual Channel

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