Kittani Serpent Power Armor Pilot
STR: d12+3 (d12 outside armor)
AGL: d10
SP: d8
SM: d8
VIG: d10
Toughness: 21(11) (7 outside amor)
Pace: 10, d10 Run die (8 outside armor w/d6)
CHA: —
Parry: 9
Edges: Power Armor Jock, Level Headed, Arcane Background (Psionics), Major Psionic, Marksman, Ambidextrous, Two-Fisted (can attack with two weapons in one round w/o penalty), Martial Artist, Danger Sense, Sixth Sense, Telemechanics
Skills: Fighting d10, Shooting d10, Throwing d8, Notice d8, Driving d6, Piloting d6
Powers: Telepathy
Special abilities:
Psionic Resistance: +2 to resist psionic effects
Powered Armor abilities:
Lunge: 5” up, 6” lateral, effectively stands on tip of tail and launches up or across
Shield: -2 to be hit by incoming attacks, +2 Parry; contains one big missile, see below…
Size: 2
Double-bladed Plasma Axe:
Blunt strike: STR+1d10 Mega
Plasma strike: Str+2d10 AP 4 Mega
Plasma shot: 4d10 Mega AP 2, ROF 2, no snapfire penalty, 10/20/40
Vibro-blade Tail: 2d12+3 Mega, AP 4 (that’s Str+d12+1)
Optical System: full optical systems, including laser targeting, telescopic, passive night vision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization,
+2 to visual Notice rolls
Self-Destruct System: Kittani are loath to allow their advanced technology to fall into the hands of outsiders, so any powered armor that falls in battle irretrievably will self-destruct
Categories: Powered Armor
Tags: Adaptation/Kittani/Pilot