Harvester Bolgraman Viroth (Wild Card)

Harvester Bolgraman Viroth (Wild Card)

Bolgraman Viroth was born 37 years ago in a fadetown called Simon’s Corner. Drawn to Necromancy from an early age and secretly tutored in the arts by his father’s brother, he left Simon’s Corner with his uncle at the age of 17 and relocated in the City of Brass, where his youth, drive, and ruthlessness earned him the admiration of more than a few of the many Necromancers there.

At the age of 32 and already possessed of considerable Necromantic talents, Bolgraman was invited to witness a ritual being conducted by the necromancers of Soulharvest. The ability of these Harvesters to contact this faraway being and gain minions for themselves, along with the promise of immortality, was too much to resist. He joined their ranks, proving his loyalty by making his beloved uncle his first victim.

He has since collected another 19 souls, having avoided direct conflict with the forces of Psyscape and keeping his skin intact. He’s stupefyingly powerful, feared by all who know him, and utterly mad.

Bolgraman’s plan is to bring Nxla to Rifts Earth permanently, and, by merging with Nxla and becoming Nxla (obviously a delusion), destroy Dunscon, destroy all other factions and societies in North America, and live in a great palace as the continent’s ruler for a time before moving on to further conquest. Dunscon suspects Bolgraman of these ambitions and considers him to be unpredictably insane, at best a liability and at worst a direct threat to his rule, although Dunscon is, as yet, unaware of Nxla’s existence or designs on Earth. Nevertheless, the ruler has carefully manipulated the Harvester into direct conflict with Psyscape in hopes of ridding himself of both.

Bolgraman is too far gone to notice Dunscon’s reluctance to commit more than a token force to the upcoming attack on Psyscape, and Dunscon is too egotistical to realize just how grave a threat Bolgraman truly his, not just to the Federation of Magic but to the entire world.

As a result of his acquired Monologuer Hindrance, if Bolgraman is in conflict with anyone who he knows is aware of Nxla’s existence, he will brag about his pending “merge” with Nxla and his eventual supremacy over the Megaverse.

Attributes: Agility d8, Smarts d10, Spirit d12, Strength d12+8, Vigor d12+8

Skills: Driving d6, Fighting d12+8, Healing d8, Intimidation d12+8, Knowledge (Alchemy) d8, Knowledge (Arcana) d12, Notice d12, Shooting d12+8, Spellcasting d12+8, Stealth d6, Survival d8

Cha: 0; Pace: 6; Parry: 5; Toughness: 37 (7)

Hindrances: Vow: Serve Nxla, Power-hungry, Murderous, Overconfident, Monologuer, Bloodthirsty, Delusional: expects to become Nxla, Phobia: terrified of the sound of a music box (this is due to the internal resistance from one of his many captured souls).

Edges: Alertness, Arcane Background (Magic), Danger Sense, Master of Magic, Rapid Recharge, Soul Drain, Trademark Weapon (TW Rail Gun), Trademark Weapon (TW Neural Mace), Wizard

Powers: Armor, bolt, boost/lower Trait, darksight, deflection, dispel, drain Power Points, fear, greater healing, healing, intangibility, light/obscure, puppet, quickness, slow, slumber, stun, teleport, wall walker, warrior’s gift, zombie. PPE: 240

Gear: TW Combat Mage Armor (+7 Armor, Full Environmental), TW Converted TX-50 Light Rail Gun (75/15/300, 2d8+2, ROF 3, AP 4, Shots 20, 70 lbs, grants smite, Marksman Edge, and +2 to hit), 2 extra clips, NG-33 Laser Pistol (Range 12/24/48, Damage 2d4+1, RoF 1, AP 1), 2 extra clips, 2x silver-plated knife (Str + 1d4), TW Converted Neural Mace (Str+d6, +2 to hit, +2 damage, contains smite, Touch Attack, victim rolls Vigor, failure mean incapacitation, roll Vigor again each round to revive to Shaken status) basic vehicle or riding animal (motorcycle, horse), ritual items.

Special Abilities:

Mystic Awareness: Harvesters are attuned to the spiritual world. This grants them, among other things, the use of the detect/conceal arcana power as a free action at will, costing no PPE. They can also sense powerful supernatural beings with a Notice check, anywhere within line of sight. Harvesters can see magic energy but not well enough to spot anything made invisible by magic.

Soul Searching: A Harvester can look “into the very souls of men,” giving him immediate insight into the presence of psychic or magical abilities, any possessing entities, or a soul. He can tell the general level of PPE a character has, and also divine a character’s most intense desires and goals, which they will often use masterfully to manipulate others and provide conflict when it suits them. Bolgraman, however, isn’t quite mentally together enough to make terribly effective use of this anymore, and is more susceptible to manipulation than he is a master of it.

Limited Ley Line Walker Abilities: Harvesters have Ley Line Sense, but only up to five miles rather than 10, sensing Rifts at 25 miles rather than 50. 

Necromantic Focus: Like Necromancers, Harvesters gain +2 to spellcasting rolls for lower Trait, drain Power Points, fear, slumber, and zombie.

Commune with Lost Souls: Harvesters possess the “Spiritual Channel” ability of Necromancers from Savage Foes of North America.

Soul Harvesting: Harvesters collect souls, one at a time, through a gruesome ritual sacrifice of a living victim, which must be conducted indoors (hut, cave, tower, temple, or such) in a magical environment such as near a ley line or other enchanted area. Bolgraman has collected 20.

Command Soulless Xombies. Having reached the equivalent of Legendary status, Bolgraman can command up to 25 Soulless Xombies, and isn’t above surrounding himself with a mob of them to act as living shields.

Vulnerability to Psionics: Psionics are a problem for the Harvester. Anyone with Arcane Background (Psionics) will immediately recognize a Harvester, seeing through any form of disguise, magical or otherwise. A Mind Melter, particularly, can sense how many souls a Harvester has captured, and will instinctively detect the evil of the Harvester, even if she’s never seen one before. Psionic attacks, including psionically-smited weapons, will deal +4 damage to the Harvester. Psionic characters are at +2 to resist a Harvester’s magic, and are impervious to the soul-capturing ritual.

Vulnerability to Holy Warriors and Champions: Harvesters are vulnerable to the Holy Warrior Edge available to Mystics and others with Arcane Background (Miracles). If the Harvester fails against it, in addition to being Shaken or taking a Wound, he loses one of his captured souls, often having a Skill, power, or Attribute gain evaporate as a result. However, a Harvester’s madness may also subside, opening them up to the possibility of de-conversion, although it would be a long road to get Bolgraman down far enough to matter. Harvesters also trigger the Champion Edge, suffering the enhanced incoming and reduced outgoing damage involved.

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